AI Insights · Timothy · July 2024
Top 5 Maze Games on Android in Turkey: Q2 2024 Performance
Discover the performance trends of the top 5 maze games on Android in Turkey during Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top 5 maze games on the Android platform in Turkey showcased varying performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at each app's metrics.
Royal Cat Puzzle from Remi Vision saw significant fluctuations in its downloads and revenue. Downloads peaked early in the quarter with 8.4K in the week of April 15, followed by a steady decline, ending with 600 downloads in the week of June 17. Revenue showed a similar trend, starting at around $7 in early April, peaking at approximately $13 in mid-May, and eventually dropping to $2 by late June. Weekly active users remained relatively stable, averaging around 28K throughout the quarter.
Diggy's Adventure: Puzzle Tomb by Pixel Federation Games experienced a gradual increase in downloads, starting from zero in April and reaching 286 by the end of June. Revenue remained consistent, hovering around $3 to $5 weekly. The app maintained a steady number of weekly active users, with a slight increase from 1.1K to 1.2K over the quarter.
SPHAZE: Sci-fi puzzle game from SUBPIXELS had minimal download activity, with numbers ranging from 2 to 16 per week. Revenue was similarly low, peaking at around $5 in early April and fluctuating between $0 to $2 in the following weeks. Unfortunately, there was no data available for weekly active users.
Maze for Kids by Crab's Games showed a strong performance in downloads, starting at 7.9K in early April and maintaining figures above 4K throughout the quarter, peaking at 8.6K in the week of April 8. Revenue was modest, consistently around $1 to $2 weekly. The app also had a robust number of weekly active users, averaging around 44K, with a slight increase towards the end of the quarter.
G30 - A Memory Maze from Ivan Kovalov had the least activity among the top 5. Downloads were minimal, ranging from 3 to 7 per week. Revenue was similarly low, peaking at $4 in early May and then dropping to zero in the latter half of the quarter. There was no data available for weekly active users.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.